J1M: Surface Protocol
The year is 2099, after decades of mistreatment, the planet has decayed to an uninhabitable sludge. It is your mission to reclaim the planet
QUICK PLAY IS RECOMMENDED UNLESS YOU ARE A HARD-CORE J:SP FAN
Gameplay:
Your goal is to purify the map using trees and water purifiers. As you progress, so will the environment around you.
Walkthrough:
Start by drilling a few crates or dead trees to gather biomass.
Once you have collected 10 units of biomass, you can build a sapling. After some time the sapling will grow into a tree which purifies nearby soil and grass.
Junk drops scrap which can be used to upgrade move/drill speed.
Once you have accumulated enough biomass, you can place purifiers on the toxic water.
Enjoy and try to purify the whole world!
Controls:
Control | Action | |
---|---|---|
Right Click | Set Waypoint | |
Left Click | Perform Action (drill/build) | |
WASD/Arrow Keys/Mouse | Scroll Map | |
1-3 | Select Tool | |
Q | Debug Mode | |
F11 | Full Screen (works only in menu) |
Notes:
Z-Sorting was not implemented outside of the map itself, maybe we will fix it one day.
Credits:
Game design by Danny Van Stemp
Engine core by Allan Legemaate
Coding by Danny Van Stemp and Allan Legemaate
Music by Allan Legemaate
Art by Danny Van Stemp, Allan Legemaate and various cc0 sources
Written in C++ using a custom 'in-house' wrapper around SDL3:
https://github.com/adsGames/asw
Source Code:
https://github.com/AdsGames/jim-surface-protocol/
Updated | 8 days ago |
Published | 12 days ago |
Status | Released |
Platforms | HTML5 |
Author | A.D.S. Games |
Genre | Simulation |
Made with | SDL |
Tags | Procedural Generation, Sandbox |
Code license | MIT License |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Source code |
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